Re: couple moreFT questions
From: "Laserlight" <laserlight@q...>
Date: Sat, 8 Jan 2005 22:55:58 -0500
Subject: Re: couple moreFT questions
From: "Andy Skinner"
> How necessary is it to have scenarios for games where fleets aren't
similar in make-up, though they cost the same in points?
In the situation you describe, the big ship is at an advantage. If
you're using NPV, it's a good idea to keep fleets similar in
composition. If you're using CPV, then it shouldn't matter, as the
points value accounts for the increased value of bigger ships (up to a
point--if you meant 400 mass rather than 400 points, then it would
probably cost more than it's actually worth). Combat Points Value can
be found on Noam's website, IIRC http://nift.firedrake.org in the
Weapons and Defenses Archive.
>The rule is you can spin freely as long as your engine works, right?
Yes, at the moment. That will almost certainly change in the next
edition, though; it is recommended that a ship at speed 0 have its
normal turning ability (thus a 30 degree turn if he's Thrust 2) rather
than spinning freely.
> I'd love to have a single FT rulebook with the best version of each
system in it.
So would we all. It's coming.
> I'm still interested in what's in the fleet packs from GZG. I was
thinking of getting a battle squadron and a carrier group.
> Does that make sense? I don't know how that compares with picking
out ships individually.
I'd get two battle packs and I wouldn't get a carrier--but I don't
like fighters, so YMMV. And if you use a lot of fighters, you'll find
there's a problem with the present rules--the playtest group is
laboring to resolve this issue.
As I recall, a battle pack is a bit cheaper than picking out the ships
individually.