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Re: FT Dragons [Little Long]

From: Rrok Anroll <coldnovemberrain_2000@y...>
Date: Sat, 11 Dec 2004 23:26:52 -0800 (PST)
Subject: Re: FT Dragons [Little Long]

Something I kinda screwed up on here.... Breath, Gaze and Wingtip Beam
weapons are 2 Mass, three arcs, just like Stinger Nodes.... And Special
Breat Weapons are 4 Mass....

Rrok Anroll <coldnovemberrain_2000@yahoo.com> wrote: 2. Beam Weapons
(Breath, Gaze, & Wingtips): Dragon beam weapons fire like Sa'Vasku
stinger nodes, with each die of damage costing a number of power points
per range band. The cost of each range band is twice the range band
before it. EXAMPLE: 1/2/4/8/16.  The actual effects of the beams however
can be choosen each round at the time of firing. Dragon beam weapons can
be set as either Standard beams, EMP beams, or Grazer beams. The costs
of Standard Beams is 1/2/4/8/16; EMP Beams cost 2/4/8/16/32; and Grazer
Beams cost 4/8/16/32/64.

3. Special Weapons (Breath): Dragons have a secondary breath weapon that
acts as their special effects or heavy weapon. In it's least powerful
role, the weapon can act like the Sa'Vasku pod launcher, firing the
equivalent of Leech pods or the human Pulse Torpedo. The cost of Pulse
Torpedos are 7 points per shot and the Leech pods are 14 points. In it's
most powerful role, the weapon fires like the Nova Cannon or Wave Gun,
costing 24 points for Wave Gun effects and 40 points for Nova Cannon
effects. In either of the more powerful modes, the dragon cannot fire
any other weapons, and may not have enough points left over for
defenses. The actual firing of either the Nova Cannon or Wave Gun
effects must be notated in the movement orders and  the dragon cannot
actually manouver or use thrust during that turn. The Speacial Breath
Weapon costs twice as much as a normal Breath Weapon.

		
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