Re: Long post - RE: [OFFICIAL] Freighters/Merchants question
From: ShldWulf@a...
Date: Fri, 19 Nov 2004 15:51:33 EST
Subject: Re: Long post - RE: [OFFICIAL] Freighters/Merchants question
A note on cargo's and containers if I may:
While the sphere is the best shape for mass 'bulk' cargos, this is only
(really) if it is a cargo with no 'inner' containers. (Bulk foodstuffs,
liquids,
bulk ore, etc.) As the sphere does not allow a really efficient loading
of
containers due to curved walls.
(Dome folks have to deal with this 'fact' on a regular basis as most
furnishings as well as storage items come shaped in a square or
rectangular shape :o)
The elongated hexagon shape is actually a good idea as most of it's
internal
space is easily subdivided into smaller hexagons.
Another thought is 'stacked' hexagons that can be peeled off the 'stack'
for
removal. All the hexagons have attachment points on one side for
attachment to
the 'hardback' (backplane) of the ship and forward and aft attachments
to
attach them to the 'stack' of the next container.
ISO (International, not Interstellar :o) containers come in an
assortment of
'styles' depending on what they are to carry and how. The ones I usually
worked with were side-opening, in that one whole 'side' was a set of
doors that
could be opened to load/unload the container. (Ours were also
'wood-floored' to
allow us to nail dunnage and bracing to secure the cargo. Others had
eyelet's
in the floor and ceiling for cargo straps or steel banding.) The others
have
either end-doors or a combination of the two types. The 'frame of these
containers is a 'box' of steel beams with connectors at each 'joint' for
connecting to
crane or truck mounted lifting devices and to interconnect with other
containers and the securing apparatus of the ship, truck, or rail car.
I should mention there is another type called the 'folding' ISO frame
which
is basically a bottom frame and two end frames that can fold down when
not
transporting cargo to allow storage and shipping.
As for 'getting-them-down' devices, with a fairly simple computer
control and
inflatable drag break structure, (and parafoils) you could have the
containers themselves enter an atmosphere and land automatically. For an
interface
craft there are several ways to make a large 'cargo' up/downloader. (In
fact that
is what one person called such an idea for transporting real 'bulk'
goods down
to Earth from space. The Downloader was a non-powered glider with the
cargo
capacity of a standard supertanker. The idea was for getting the oil
from Titan
to Earth :o)
One would be a crew compartment and engine compartment that is hexagonal
in
shape and the same size as the 'stacked' modules mentioned above. Since
FTs
background assumes 'gravitic' control and drives it would be simple to
make an
engine module using the same dimensions of the cargo modules and use
those to
lift and lower cargo containers.
C=crew or automated guidance section X=cargo module E=engine module
CXXEXXEXXE
No need for wings or heavy reentry equipment. And also ideal for airless
planets or space-to-space transfer craft.
On the other hand if you need wings and reentry equipment, there was an
idea
of a 'flatbed' aircraft that was pursued in the mid 80s. It was found
that the
drag of an aircraft as subsonic speeds was not all that effected whether
the
body behind the nose section was streamlined or not. This lead to the
idea of
a low-slung aircraft used for hauling cargo that was either NOT
streamlined at
all, (the illustration I saw was a 747 sized aircraft hauling a couple
of
large cranes and heavy earth movers literally rolled onto the 'flatbed'
and
strapped down and flown :o) or the possibility of a RORO
(Roll-On/Roll-Off)
container aircraft.
Due to the 'hardback' being only the lower part of the aircraft the need
to
fit a cargo into the fuselage constraints was less and you could,
(theoretically anyway) load larger amounts of cargo than the standard
aircraft 'volume'
would allow. (The engines were mounted above the wings rather than
below. This is
a usable method, and proven, just not used much.)
A reentry craft could be made the same way. Large wings and a high angle
of
attack entry would keep the heating on the lee side of the craft, (upper
portions) much lower and allow for an 'open' entry approach. Keeping the
high drag
attitude until below hypersonic, (probably supersonic too) would keep
the cargo
from experiencing significant heating.
Just some ideas and thoughts.
Randy