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Re: The GZG Digest V2 #2190 (Prioritizing targets in SG2 and Initiative card draw)

From: Robert Makowsky <rmakowsky@y...>
Date: Wed, 6 Oct 2004 02:38:34 -0700 (PDT)
Subject: Re: The GZG Digest V2 #2190 (Prioritizing targets in SG2 and Initiative card draw)

Adrian,

I would rather not game with them either but sometimes
you gotta go along with the group.

Had an interesting time this weekend at the South New
Jersey Game Club meeting with a player that we could
have used these rules on.  One encounter and I am
crusading to fix the problem <G>

Bob Makowsky

--- Adrian Johnson <adrian@stargrunt.ca> wrote:

> Hi,
> 
> >Good post.  I agree with you regarding the priority
> >rules.  
> 
> Me too.  I've used these as "optional" rules almost
> since I started playing
> SG, and find that game go just fine without them,
> particularly when I'm
> teaching the game to new players.  Allan is quite
> right - these are the one
> thing in the rules almost guaranteed to start
> disagreements, so we toss
> them right out.  Reintroducing them if you have
> "gamey" players might work
> ok - I'd rather just not game with them though...
> 
> -Adrian
> 
> >Making it an optional rule is a great idea.	That
> way
> >if you find that one of your opponents always uses
> the
> >most gamey choice you can introduce it back into
> the
> >rule set and see what they think.
> 
> 
> 
> 

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