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Re: Initiative card draw

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 30 Sep 2004 12:59:20 -0400
Subject: Re: Initiative card draw

An alternate idea on this topic:
Give each LDR3 unit two cards, LDR2 three cards, LDR1 four cards.  Add
two
"Turn end/reshuffle" cards.  
optional: add a joker or two--allows you to issue a limited order to one
of
the other side's units.
optional: the command unit has one normal card (applies only to itself)
and
the rest are face cards (apply to any unit)

Assuming you have three line squads plus a command squad for 12 cards
per
side, plus two turn-end cards and no jokers--total 26 cards--(and
assuming
I've calculated it right), you'll probably go through 6-7 cards per
turn;
you have less than 20% chance of going through more than half the deck.  

Each card gives its squad one StarGrunt ACTION -- not activation.

Comment?

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