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RE: Piquet

From: "Katrina Brown" <mwbrown@s...>
Date: Mon, 27 Sep 2004 20:10:47 -0700
Subject: RE: Piquet

The key issue I have seen with PK (I have never played) is that it is
geared
to 1-2 players, and my in my crew it we want 6-8 players.

JMO

Mike

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of Laserlight
Sent: Monday, September 27, 2004 6:31 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: Piquet 

Beth said:
> I think the basic concept has immense flexibility and
> could be extended very usefully to sci-fi, as evidenced by
Laserlight's
> comments.

<grin> it's so flexible, I don't even know what it is....

But I specifically do not want the DBA-like "I know I have this many
action points so I can do A, B and C without fear of interruption" or
"I rolled low so my units just sit here mindlessly."  I do want an
incentive for group moves, and uncertainty as to which side will act
next.

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