RE: Piquet
From: "Katrina Brown" <mwbrown@s...>
Date: Mon, 27 Sep 2004 20:10:47 -0700
Subject: RE: Piquet
The key issue I have seen with PK (I have never played) is that it is
geared
to 1-2 players, and my in my crew it we want 6-8 players.
JMO
Mike
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of Laserlight
Sent: Monday, September 27, 2004 6:31 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: Piquet
Beth said:
> I think the basic concept has immense flexibility and
> could be extended very usefully to sci-fi, as evidenced by
Laserlight's
> comments.
<grin> it's so flexible, I don't even know what it is....
But I specifically do not want the DBA-like "I know I have this many
action points so I can do A, B and C without fear of interruption" or
"I rolled low so my units just sit here mindlessly." I do want an
incentive for group moves, and uncertainty as to which side will act
next.