RE: Initiative - was RE: Piquet
From: <Beth.Fulton@c...>
Date: Tue, 28 Sep 2004 10:21:00 +1000
Subject: RE: Initiative - was RE: Piquet
G'day,
> The one large issue with Piquet system is the complete
> randomness of it.
Which is the bit I love ;)
And that's why some people loathe it. I can fully understand why people
with little free time for gaming would hate that, but in my perverse way
I actually enjoy that as that's what can happen in realy battles. That's
the factor I like, can I cope with the one-sidedness and is there
anything I can do to still come out on top.
> I think a better method would be to split initiative down
> to groups or units....
> This will provide a range of possibilities...
Not a bad idea and like I said there are as many impetus variants as
people who played the game probably ;)
Another is having hands of cards, or both rolling vs a D12, or pulling
from a numbered card deck, or pulling dominos, or getting what you roll,
or...
;)
Beth