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Re: [SG2] Heroic SG

From: "John C" <john1x@h...>
Date: Thu, 16 Sep 2004 20:26:47 +0000
Subject: Re: [SG2] Heroic SG

One of the many things that the baby has caused me to put on hold is my 
plans for FMAM: Full Metal Action Movies.

Using, of course, a variant of the FMA Skirimish system.

You've got two kinds of figures on the board:
   1) Goons.  aka Mooks, Henchmen, Grunts, or Imperial Stormtroopers.
  ...and....
   2) Action Heroes.  Ahnold, Bruce Willis, Sigourney Weaver, Mark
Hamil, 
and so forth.

Goons are treated like normal FMA troopers.  Heroes?  Ah, heroes are 
SPECIAL.  Each hero gets a unique special ability.  Examples?

"I don't have time to bleed."  May remove one Wound counter once per
game.

"I'll be back."  When this hero is killed, roll 1d4 and return him to
play 
that many turns later.

"Yippie-ki-yay, motherf***er!"	Once per game, this Hero may make
something 
blow up.  Spend one action, treat as a grenade explotion centered at the

point of the player's choosing.  The player is, however, obliged to
explain 
exactly what it is that's blowing up....

...and, my personal favorite:

"Just one day left 'til retirement!"  Should this character get killed,
all 
of his allies -- filled with moral outrage -- increase their motivation 
level by one.

You all get the idea, I'm sure.  Very tongue-in-cheek, obviously, and
just 
as unfinished as my Urban Legends skirmish rules and my Post-Cthulhoid 
Apocalypse DSII rules.	Infants, I've become convinced, are time
vampires.

  John Crimmins

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