Re: Well, too interesting to drop all of the posts in this thread...
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 28 Jul 2004 11:14:32 +0200
Subject: Re: Well, too interesting to drop all of the posts in this thread...
Indy wrote:
>Oerjan did a study (maybe is still doing a study in his copious spare
time;
"Copious" being the key word here :-/
>The idea of the study was to support a proposition to be able to
re-armor
>vehicles to be more reflective of reality
More to serve as the basis for determining the points costs of
differently-armoured sides; but of course allowing differently-armoured
sides is an aspect of allowing DS2 to be more reflective of reality.
>In any event, in the DS2 games I ran and kept records for since then, I
>found that well over 70% of the shots fired at targets were directed at
>the fronts of targets, not the sides or rear (about 30% were aimed at
the
>sides of targets; less than 1% at target rears).
Beth Fulton and David Stuckey also kept similar records, and got very
similar results. Interestingly enough these values are also quite
similar
to those from real-world studies made after WW2 and onwards, on which
the
design of today's real-world MBT armours are based... that's another
thing
DS2 gets right about combat in the 1980s ;-)
>Now, Oerjan was also collecting data on weapon types, sizes, and ranges
at
>the same time, so he had larger fish to examine than just the
>front/side/rear aspect of it all.
Very much so, yes.
>If anyone out there reading thinks my numbers are an aberration, and
that
>you think more shots are fired at sides/rear than what I was finding,
feel
>free to record which side units are firing against in your next set of
DS2
>games and report them. :-) I would be interested in seeing if others
find
>significant differences or not.
So would I! Not only that; I'd be interesting in seeing data from other
people regardless of whether or not they resemble Indy's... so far I
only
have data from four player groups (my own, Indy's, David Stuckey's and
Beth
Fulton's), and although we're literally spread out all over the world
it'd
be nice to have a larger sample <g>
If any of you want to join in, what I'd like to see recorded for each
shot
fired (not just each *hit*, but each *shot*) is:
- Target signature
(- Target size and armour rating)
- Weapon type and class for the firing weapon
(- FCS type for the firing weapon)
- Range
- Face of target attacked
- Outcome (miss, hit but no effect, damage/mobility/systems, or
destroyed)
IOW, essentially the same data as I've been recording and collecting for
Full Thrust over the past five or six years, but for DS.
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry