Re: Philosophy/Design of SF War Games
From: Brian B <greywanderer987@y...>
Date: Tue, 27 Jul 2004 12:52:52 -0700 (PDT)
Subject: Re: Philosophy/Design of SF War Games
Can we please make sure to add [DS] or [SG] to the
subject lines so we can track which game is being
discussed in which post? Thanks.
--- Allan Goodall <agoodall@worldnet.att.net> wrote:
> On 26 Jul 2004 at 16:55, "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> wrote:
>
> > Firing missiles as a separate action is more a
> play-balance issue than
> > realism. I actually like the separate fire
> actions (and run my GMS/L
> > missile teams in pairs), as if the first shot
> kills the target, the second
> > shot can be used elsewhere or the unit can dig in.
>
> I don't like the fact that a squad can fire IAVRs at
> a vehicle and then
> run away, a missile team can fire a missile at a
> vehicle and then run
> away, but a squad with a missile team and IAVRs
> can't fire missiles and
> IAVRs at a vehicle and then run away. But that's
> maybe just me.
>
> ---
>
> Allan Goodall http://www.hyperbear.com
> agoodall@att.net agoodall@hyperbear.com
>
> Depression is just anger without enthusiasm.
>
>
>
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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