Re: Well, too interesting to drop all of the posts in this thread...
From: Brian B <greywanderer987@y...>
Date: Tue, 27 Jul 2004 12:48:40 -0700 (PDT)
Subject: Re: Well, too interesting to drop all of the posts in this thread...
--- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
> What Brian is talking about here is to dump the
> "*automatically* 1 armour
> class lower" bit, in order to allow eg. armour
> schemes like those on
> today's MBTs (cf. my comments about today's Abrams
> armour being something
> like 8/3/1 for the front/side/rear armour in DS2
> terms)... and also in
> order to allow the players to experiment with other
> kinds of armour
> layouts, eg. concentrating armour to the top in
> order to give better
> protection against top-attack weapons.
Exactly.
> > >>>11. Expanded rules for Biped Vs. Quadruped+
> walkers,
> >
> >Are we talking Fast/Slow like currently or
> something like "pay per inch"
> >costing?
>
> "Pay per inch". (OK, "Pay per movement point", but
> you know what I mean :-/ )
Again, spot on.
> B^3B wrote:
>
> > >>>20. 5 levels of firecon for single-range
> weapons >> like
> > >> >GMS, CBR, and HEL's
> > >>
> > >> Interesting.
> > >
> > >I'd advocate the same change for other weapons,
> but
> > >what do you do with a weapon whose Firecon is D4
> at
> > >short range, or d12 at long range?
>
> Use an open die shift instead of the current
> semi-closed one. (DS2
> "oversized" vehicles currently use something that
> looks kinda like an Open
> shift but isn't.)
I'd thought about that, the question becomes, what
happens when the open shift leaves one side greater
than d12 AND the other side less than d4 AT THE SAME
TIME? Does that become an automatic result?
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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