Re: Philosophy/Design of SF War Games was Re: (DS): Systems per Class
From: Brian B <greywanderer987@y...>
Date: Mon, 26 Jul 2004 14:06:22 -0700 (PDT)
Subject: Re: Philosophy/Design of SF War Games was Re: (DS): Systems per Class
I haven't read Alan's comments yet, so if any of this
overlaps, I apologize.
I went to the trouble of jotting down some changes I'd
like to see in DS 3, so here goes:
1. Semi-direct fire; ie., artillery-delivered attacks
on specific vehicles instead of area effect.
2. Allow for elements other than the firing element to
designate targets for GMS.
3. Allow for a greater variety of armor levels on all
sides of vehicles.
4. GMS that can top-attack, at some increased
vulnerability to ADS/PDS
5. PDS that can engage incoming MDC/HKP/HVC/SLAM
attacks.
6. Expansion of GMS classes to 1-5 (call them P, L, M,
H, and SH if you like)
7. Expanded CBR rules, including a modifier for the
mobility type of off-board arty.
8. Expanded C3 rules that allow for greater and/or
less reliance on on-board C3 element.
9. Expanded AI rules
10. Mast-mounted Firecon for VTOLS to allow for
"Hull-down" protection while firing.
11. Expanded rules for Biped Vs. Quadruped+ walkers,
walker speeds independent from "Infantry walker/combat
walker/transport walker" designations
12. Allow GMS to engage VTOL & Aerospace units
13. Allow direct fire weapons to engage High Mode
VTOL's
14. Make ZAD a Firecon system attachable to any direct
fire weapon
15. 5 classes of PDS and ZAD
16. Fire-on-the-fly; allow vehicles to fire at any
point before, during, or after movement.
17. Remove rule permitting fire of only 1 weapon
system per turn
18. Permit better Firecons to engage multiple targets
per turn
19. Expand opportunity & Defensive fire rules
20. 5 levels of firecon for single-range weapons like
GMS, CBR, and HEL's
21. Allow arty to self-spot.
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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