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RE: [DSII] Aeons of the Stranger Sort

From: "John C" <john1x@h...>
Date: Fri, 23 Jul 2004 16:59:03 +0000
Subject: RE: [DSII] Aeons of the Stranger Sort



>From: "laserlight@quixnet.net" <laserlight@quixnet.net>
>Reply-To: gzg-l@csua.berkeley.edu
>To: gzg-l@csua.berkeley.edu
>Subject: RE: [DSII] Aeons of the Stranger Sort
>Date: Wed, 21 Jul 2004 15:41:31 -0400
>
> >So I'm looking for ideas as to Battlefield Magic that fits the
following
>criteria:
>
>You could let them summon Sponge-Bob Squidlips! <MWA ha ha ha haaaaa!>

Breaking the sanity of the troops is one thing...breaking the sanity of
the 
players is quite another!  I don't think that the world is quite ready
for 
ol' Squidlips.	And if the world ever *is* ready for him, I'm taking the

next available ship to Mars.

>(You know, I don't think we've heard from Tony since February...how's
his
>therapy going?)

I've been out of the loop, what with my own squalling Thing to contend
with, 
but I'm reasonably sure that he's managed to escape his straightjacket.

[snip] an excellent list.  I especially like the Curse of Babel.  Am I
the 
only one who likes to use the SGII action transfers in DSII?

And raising up some Arcane Architecture appeals to me as well, as much
from 
the modelling standpoint as anything else....

  John Crimmins

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