RE: (DS): Systems per Class
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 22 Jul 2004 14:06:25 +1000
Subject: RE: (DS): Systems per Class
If you check the archives, OO did post some of the draft DS3 conversions
for
weapon damage last year he had calculated out.
That's the major selling point of all GZG's product; you can easily
modify
it to most genres and it won't break down. Hoplite Spearmen vs Sherman
tanks might give it a little trouble (unless you're a certain
Brain-Brawn
city).
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: J L Hilal [mailto:jlhilal@yahoo.com]
> Sent: Thursday, July 22, 2004 1:58 PM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: (DS): Systems per Class
>
> I'd really like to see a good, GENERIC, Sci-Fi, 1/300th game that can
> be adapted to a wide variety of backgrounds, from Battletech, to
> Centurian, to B5, to whatever home-grown ideas hit us. If it
> can cover
> modern equipment too, that makes it great for near-future (late 21st,
> early 22nd) where you might see Abrams' in a milita somewhere.
>
> So far the best has been DS2, but what we play with is extremely
> heavily modified: Impact vs. Armor from SG2, new direct fire
> resolution
> based on SG2, transfer of actions, extended palette of weapon types,
> wider range of System Qualities, etc.
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