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RE: [DSII] Aeons of the Stranger Sort

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 22 Jul 2004 10:25:03 +1000
Subject: RE: [DSII] Aeons of the Stranger Sort

To help you out with the magic side a bit, here's some stuff from an old
FMA
Fantasy conversion I did way back.  Except for the Fireball, I think
most of
them will work in a Cthulugrunt style game.
For DSII points, I would class them as a Forward Observer infantry team
(subject to testing)

MAGIC ----------- 
Spells: To successfully cast a spell, the wizard must roll their quality
die
higher than the result of the range die to the target (as per missile
fire).

Enemy wizards can attempt to counterspell this by rolling their own
quality
die in addition to the range die, but the quality die is reduced by 1
for
every range band to the target. (ie. a veteran (d10) wizard is
attempting to
counterspell a fireball cast at a unit 3 range bands away. An additional
d6
is rolled with the range die.) This means that a wizard needs to be
close to
any units they're attempting to protect. 

Fireball Spell - FP:d10,Impact:d10. The firepower is added to the
spellcasting attempt (the wizard is "firing" at the target unit using
missile fire).
Attack Spell - A unit has its quality die increased by 1 type for attack
rolls until it's next activation. 
Defence Spell - A unit has its Armour die increased by 1 type until it's
next activation. 
Movement Spell - A unit is teleported (wizard quality die) inches, even
into
close combat BUT doesn't cause a melee to be fought.
Summon Spell - A monster appears in the enemy ranks and fights an
immediate
round of Close Combat before disappearing again.  You may summon more
than
one creature at a time, but must roll an additional range die for each
creature and exceed ALL the die or the spell fails.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> on 04.7.22 4:14 AM, John C wrote:
> > 
> > It's an unspecified number of years in the future.	The 
> Stars have come
> > right, and the Elder Gods have risen and are busily taking 
> over the world.
> > Humanity, plucky as always, is fighting back with every 
> weapon at their
> > command.
> 

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