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Re: (DS): Systems per Class

From: Glenn M Wilson <warbeads@j...>
Date: Wed, 21 Jul 2004 06:47:04 PDT
Subject: Re: (DS): Systems per Class

LOL!  That's not cheese!  Slightly cheese-flavored at worst.

That's a specialist 'optimal' vehicle. <grin>  Tank busting and not a
bad
infantry buster either.

Gunship material.

Gracias,
Glenn

On Tue, 20 Jul 2004 18:46:04 -0700 (PDT) Brian B
<greywanderer987@yahoo.com> writes:
>Well said. Ive only come up with one design that might
>be construed as cheesy, and even it can be defended:
>class 3 vtol, 2 gms/h, tri-barreled mdc 1 chin turret.
>All the other cases involve an extra apsw on occasion.
>--- owner-gzg-l@lists.CSUA.Berkeley.EDU
><laserlight@quixnet.net> wrote:
>> > I just think the rule limiting a
>> > vehicle to a number of weapons equal to its class
>is
>> > redundant and overly restrictive, and so far I've
>yet
>> > to see a relevant counterargument.
>> 
>> So house-rule it away.  DS3 is far enough away that
>you don't need to
>> worry about making your opinion known to the
>playtest list just at the
>> moment (although FMAS **is** moving ahead...really!)
>and I wouldn't
>> expect anyone to get unbearably stressed about
>custom designs unless
>> they're munchkinish.
>> 
>
>
>=====
>"In life, you must try and be the type of person that your dog thinks 
>you are."
>
>- Anonymous
>
>
>	
>		
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