Re: [DS] Getting back to the game RE: Engineers
From: Ryan Gill <rmgill@m...>
Date: Fri, 9 Jul 2004 01:07:35 -0400
Subject: Re: [DS] Getting back to the game RE: Engineers
At 5:13 PM -0700 7/8/04, John Atkinson wrote:
>
>
>It could dig enough foxholes to put 2-3 dismounted
>stands under hard cover.
Certainly. What do you think? 1 stand per unit size per unit time?
> > Ugh. I still think that's getting too complicated.
>> And the obstacles --
>> what about reinforced obstacles, not piddly earthen
>> berms? Should a blade
>> clear those? What about pop-up mines? Will they
>> still jump when disrupted
>> by the blade, and will that pose a threat to the
>> vehicle? Again, separate
>> the excavation, mine clearing, and demolition
>> functions, but standardize
>> each.
>
>No shi'ite. Mr. Gill occasionally forgets that
>piddling around the FAS website and owning a demilled
>toy car does NOT make him an expert on how real
>militaries operate.
And by the same token you tend to have a very US
centric view of how militaries operate and with
respect to some histories....or forgetting some
interesting British adaptation to the German
fortifications that the 79th Armored Division
conjured up (Frankly, I think you and your chaps
should have Percy Hobart tattooed on your
shoulders...but that's just my historical
sentiment talking).
Given that I don't get paid to do this, I figure
I'm kind of knowledgeable about the stuff...for
an amateur. Thing is, rather than busting your
chops about it, I just point out what I've read
in books, magazines, journals, web sites and
heard from folks (usually Poms or Diggers) in the
services.
Frankly, I still think worrying about ultra
precise specifics for the Mine Clearing bits in
the dirtside scale is a bit much.
"My AEV rolls up to the Minefield and clears it in a turn."
"I roll my AEV up and deploy the MICLIC to deal
with the minefield. That's not a minefield a
MICLIC can clear, you need the advanced gravitic
mine clearing system"
Do you think the game speed would be served by a
granular rule that gauges minefield cleared lane
width/depth per unit size (or type) is really
necessary? What's wrong with saying a given mine
counter is cleared by an undamaged AEV at the end
of it's turn next to the counter regardless of
size as long as it has the package?
As you well know, there are lots of ways to clear
mines. Dismounts with special kit and lots of
brains, guts and training or armored/mounted
troops with special kit, guts and training.
Again, is the game really served by a set of
rules for clearing an abatis vs clearing a
hedgehog with a given set of AEV kit? The weapons
rules aren't even that complex....
>
>Yeah. Demo guns have a really short range (300-500
>meters, depending on the precise type) but will
>basically kill anything they hit. Or exposed troopies
>standing near where they hit.
Turns out my view on this was wrong....The 165mm
on the Centurion AVRE has a 2400 meter effective
range with a 60 pound projectile. Far better than
the AVRE of WWII with the 40 pound 140 yard
Petard (aka flying dustbin).
Short of a complex new gun (LVC? w/ HESH or
something futuristicy) I'm not sure what would
work for that nice under cover anti-infantry bit.
What about flame throwers...those crocodiles with
AVRE's worked wonderfully in Cherborg. The Yanks
beat their heads against it for days until the
79th came in and cracked a few of the bunkers.
That was all the Germans needed to see in order
to start waving the white flags about.
PS John, you do know who Percy Hobart is right?
--
--
Ryan Gill rmgill@SPAMmindspring.com
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