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Re: [DS] Getting back to the game RE: Engineers

From: Ryan Gill <rmgill@m...>
Date: Fri, 9 Jul 2004 01:07:35 -0400
Subject: Re: [DS] Getting back to the game RE: Engineers

At 5:13 PM -0700 7/8/04, John Atkinson wrote:
>
>
>It could dig enough foxholes to put 2-3 dismounted
>stands under hard cover.

Certainly. What do you think? 1 stand per unit size per unit time?

>  > Ugh.  I still think that's getting too complicated.
>>  And the obstacles --
>>  what about reinforced obstacles, not piddly earthen
>>  berms?  Should a blade
>>  clear those?   What about pop-up mines?  Will they
>>  still jump when disrupted
>>  by the blade, and will that pose a threat to the
>>  vehicle? Again, separate
>>  the excavation, mine clearing, and demolition
>>  functions, but standardize
>>  each.
>
>No shi'ite.  Mr. Gill occasionally forgets that
>piddling around the FAS website and owning a demilled
>toy car does NOT make him an expert on how real
>militaries operate.

And by the same token you tend to have a very US 
centric view of how militaries operate and with 
respect to some histories....or forgetting some 
interesting British adaptation to the German 
fortifications that the 79th Armored Division 
conjured up (Frankly, I think you and your chaps 
should have Percy Hobart tattooed on your 
shoulders...but that's just my historical 
sentiment talking).

Given that I don't get paid to do this, I figure 
I'm kind of knowledgeable about the stuff...for 
an amateur. Thing is, rather than busting your 
chops about it, I just point out what I've read 
in books, magazines, journals, web sites and 
heard from folks (usually Poms or Diggers) in the 
services.

Frankly, I still think worrying about ultra 
precise specifics for the Mine Clearing bits in 
the dirtside scale is a bit much.

"My AEV rolls up to the Minefield and clears it in a turn."

"I roll my AEV up and deploy the MICLIC to deal 
with the minefield. That's not a minefield a 
MICLIC can clear, you need the advanced gravitic 
mine clearing system"

Do you think the game speed would be served by a 
granular rule that gauges minefield cleared lane 
width/depth per unit size (or type) is really 
necessary? What's wrong with saying a given mine 
counter is cleared by an undamaged AEV at the end 
of it's turn next to the counter regardless of 
size as long as it has the package?

As you well know, there are lots of ways to clear 
mines. Dismounts with special kit and lots of 
brains, guts and training or armored/mounted 
troops with special kit, guts and training.

Again, is the game really served by a set of 
rules for clearing an abatis vs clearing a 
hedgehog with a given set of AEV kit? The weapons 
rules aren't even that complex....

>
>Yeah.	Demo guns have a really short range (300-500
>meters, depending on the precise type) but will
>basically kill anything they hit.  Or exposed troopies
>standing near where they hit.

Turns out my view on this was wrong....The 165mm 
on the Centurion AVRE has a 2400 meter effective 
range with a 60 pound projectile. Far better than 
the AVRE of WWII with the 40 pound 140 yard 
Petard (aka flying dustbin).

Short of a complex new gun (LVC? w/ HESH or 
something futuristicy) I'm not sure what would 
work for that nice under cover anti-infantry bit. 
What about flame throwers...those crocodiles with 
AVRE's worked wonderfully in Cherborg. The Yanks 
beat their heads against it for days until the 
79th came in and cracked a few of the bunkers. 
That was all the Germans needed to see in order 
to start waving the white flags about.

PS John, you do know who Percy Hobart is right?
-- 
--
Ryan Gill	       rmgill@SPAMmindspring.com
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'60 Daimler Ferret '42 Daimler Dingo '42 Humber MkIV (1/3)
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