Re: TOE
From: Ryan Gill <rmgill@m...>
Date: Sat, 3 Jul 2004 19:19:51 -0400
Subject: Re: TOE
At 5:25 PM -0500 7/3/04, <warbeads@juno.com> wrote:
>On Sat, 3 Jul 2004 16:29:02 -0400 Ryan Gill <rmgill@mindspring.com>
>writes:
>>At 1:50 PM -0500 7/3/04, <warbeads@juno.com> wrote:
>>>Mil Specs. God's answer to "more is better."
>>
>>Depends on the milspec actually.
>
>My experience is things like maps and charts (the difference is
important
>but not as much as the hydro boys/girls like to believe.) Of course
now
>you can get a "TLM-'like' product" shudder.
I'm rather fond of some milspect products as
they're pretty tough for the cost. But then the
civilian's have better packs than the military
guys, they're just far more expensive...until the
Molle system that is.
>No, but I do think we sometimes over design/complicate things. The
early
>radar based AAMs were... inauspicious... initially. Tactical doctrine
>made them useless but even when fired initially they were a flop
because
>the complexity required more rigorous testing then was applied to work
>the bugs out.
Its not always overdesigned, rather it's mission
creep. In my industry we call it scope creep.
"you said you wanted a web server, you didn't say
you also wanted a data base server and a means to
parse all the log files insitu."
> >I'll stick with the extra bits....
>>
>
>Like computers, when they work they are awesome but when they don't
they
>make nice expensive paper weights.
Part of the design process. Design something that
works and keep the extra bells and whistles out.
(windows2000cough) Keep the product on the same
track and don't allow scope to creep and you'll
make your target with a good product (hopefully).
Add bits and pieces and expect the cost to
balloon, the weight to increase and you'll find
that your product is much heavier than expected.
Case in point the Bradly. A good vehicle, but
with so much extra added on to it they never swim
as originally designed because they're too heavy
to do so safely.
--
--
Ryan Gill rmgill@SPAMmindspring.com
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