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Re: TOE was: Re: Mixed Tech forces

From: John K Lerchey <lerchey@a...>
Date: Mon, 21 Jun 2004 15:48:58 -0400 (EDT)
Subject: Re: TOE was: Re: Mixed Tech forces

On Mon, 21 Jun 2004, John Atkinson wrote:

> --- Beth.Fulton@csiro.au wrote:
>
>> A Troop (Curaissers)
>> 3 Lances: 4 Timber Wolves
>
> Where's troop headquarters?  It's hard enough to fight
> a tank and a company, it would be overwhelming to
> fight a tank, a lance, and a troop.  Same for all
> following units.  It would be more pronounced because
> with the large number of troops your squadron HQ would
> be a little overwhelmed.
>

Good question for Real Life (tm), but what difference does it make in 
DSII?  You don't need anything other than a squad/lance leader and a
force
commander - and the force commander is optional. :P

>> Command Troop
>> 1 Command Lance: 1 Lynx; 1 Coyote; 1 Appaloosa; 1
>> Husky
>> 1 Pioneer Lance: 2 Appaloosas; 2 Elk
>
> No organic mortars?  I think that's a mistake.  6-9
> would be appropriate for a unit of this size.
> Smoke--instant concealment is GOOD.  I'd also include
> dismounts with your pioneers as well.  Short on
> recovery assets also--probably 1-2 recovery vehicle
> per troop would be better, given that this unit looks
> intended to fight pretty distributed.
>

I hadn't thought about organic mortars in my Combine Battalion, but
that's 
not a bad idea at all.	Of course, I have to figure out what to put them

in/on...  It would be nice to have a light mortar vehicle.  :)

John

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