Re: TOE was: Re: Mixed Tech forces
From: John K Lerchey <lerchey@a...>
Date: Mon, 21 Jun 2004 15:48:58 -0400 (EDT)
Subject: Re: TOE was: Re: Mixed Tech forces
On Mon, 21 Jun 2004, John Atkinson wrote:
> --- Beth.Fulton@csiro.au wrote:
>
>> A Troop (Curaissers)
>> 3 Lances: 4 Timber Wolves
>
> Where's troop headquarters? It's hard enough to fight
> a tank and a company, it would be overwhelming to
> fight a tank, a lance, and a troop. Same for all
> following units. It would be more pronounced because
> with the large number of troops your squadron HQ would
> be a little overwhelmed.
>
Good question for Real Life (tm), but what difference does it make in
DSII? You don't need anything other than a squad/lance leader and a
force
commander - and the force commander is optional. :P
>> Command Troop
>> 1 Command Lance: 1 Lynx; 1 Coyote; 1 Appaloosa; 1
>> Husky
>> 1 Pioneer Lance: 2 Appaloosas; 2 Elk
>
> No organic mortars? I think that's a mistake. 6-9
> would be appropriate for a unit of this size.
> Smoke--instant concealment is GOOD. I'd also include
> dismounts with your pioneers as well. Short on
> recovery assets also--probably 1-2 recovery vehicle
> per troop would be better, given that this unit looks
> intended to fight pretty distributed.
>
I hadn't thought about organic mortars in my Combine Battalion, but
that's
not a bad idea at all. Of course, I have to figure out what to put them
in/on... It would be nice to have a light mortar vehicle. :)
John