Re: My own comments on Re: mixing technology force in Dirtside
From: John K Lerchey <lerchey@a...>
Date: Wed, 16 Jun 2004 00:03:08 -0400 (EDT)
Subject: Re: My own comments on Re: mixing technology force in Dirtside
>
>> So, my breadkdown is as follows...
>>
>> 4 Command MICVs, 24 MBTs, 12 Tank Destroyers, 12
>> Support (SLAM) tanks, 6
>> Artillery (plus ammo tenders), 6 APCs (with PA
>> units), 5 ADS, 2 ARV,
>> 8 Recon, 4 Gunships (VTOL).
>
> Are the SLAM tanks that useful? I took one look at
> 'em in the rulebook and said "Nope." Are they that
> effective? What role do you use them in? Personally,
> I think it's a bit light on the APC numbers, but total
> infantry elements is adequate. Big APCs just make me
> nervous, that's all.
>
Hi John,
I'm not sure I'd say that the SLAM tanks are that useful, but they are
kind of neat. The model that I'm using is a combine Banshee missile
tank.
It's a low, flat track with a large twin-linked rocket pod on it. I
could
use them as GMSs, but I think that this fits better. Or, in other
words,
no, they aren't as useful, but I like 'em.
They are used as support vehicles. They're not fast enough to do hit
and
run, so I try to position them to support an armor assult. At medium
and
long range they can hit multiple targets which makes them a bit more
useful. And being /4s doesn't hurt, despite the fact that as SLAMs they
don't have that good a color set for chit validity.
I went with the APCs based on the model. It's a large hover truck. I
need to do some modifying to add an encloser to the back (I still can't
figure out why the designers made open backed APCs...), and I have a
limited number of them. I agree that it causes an "all the eggs in one
basket" problem, but I'm willing to live with it.
John