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Re: My own comments on Re: mixing technology force in Dirtside

From: John K Lerchey <lerchey@a...>
Date: Wed, 16 Jun 2004 00:03:08 -0400 (EDT)
Subject: Re: My own comments on Re: mixing technology force in Dirtside

>
>> So, my breadkdown is as follows...
>>
>> 4 Command MICVs, 24 MBTs, 12 Tank Destroyers, 12
>> Support (SLAM) tanks, 6
>> Artillery (plus ammo tenders), 6 APCs (with PA
>> units), 5 ADS, 2 ARV,
>> 8 Recon, 4 Gunships (VTOL).
>
> Are the SLAM tanks that useful?  I took one look at
> 'em in the rulebook and said "Nope."	Are they that
> effective?  What role do you use them in?  Personally,
> I think it's a bit light on the APC numbers, but total
> infantry elements is adequate.  Big APCs just make me
> nervous, that's all.
>

Hi John,

I'm not sure I'd say that the SLAM tanks are that useful, but they are 
kind of neat.  The model that I'm using is a combine Banshee missile
tank. 
It's a low, flat track with a large twin-linked rocket pod on it.  I
could 
use them as GMSs, but I think that this fits better.  Or, in other
words, 
no, they aren't as useful, but I like 'em.

They are used as support vehicles.  They're not fast enough to do hit
and 
run, so I try to position them to support an armor assult.  At medium
and 
long range they can hit multiple targets which makes them a bit more 
useful.  And being /4s doesn't hurt, despite the fact that as SLAMs they

don't have that good a color set for chit validity.

I went with the APCs based on the model.  It's a large hover truck.  I 
need to do some modifying to add an encloser to the back (I still can't 
figure out why the designers made open backed APCs...), and I have a 
limited number of them.  I agree that it causes an "all the eggs in one 
basket" problem, but I'm willing to live with it.

John

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