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Re: FT---boom-and-zoom tactics

From: agoodall@a...
Date: Thu, 25 Mar 2004 14:28:45 +0000
Subject: Re: FT---boom-and-zoom tactics

Tony wrote:

> You could effectively create 'Fleet Scale' fleets by simply 
> redesignating the models as something larger - most of the Official 
> fleets are very similar in design style so just call an NSL destroyer
a 
> Battleship - as long as it's the same for both sides, it shouldn't
cause 
> a problem once you get used to it.

Actually, I'm in a very distinct minority in that I prefer cruiser
actions in FT. I feel they are more interesting, tactically.

I know I'm in a minority in this considering all the posts about
uber-dreadnoughts. There's something about the psyche of the (mostly
male) FT player that thinks bigger is better. I actually _prefer_ games
where many of the ships go "boom" pretty quickly. It means that you have
to be better at conserving your resources, and you have to be a lot
smarter about your order of fire in the combat phase.

(This is why I can't understand the popularity of simultaneous damage.
It's not like FT has a lot of tactical complexity as it is, and when we
add a weapon to increase that complexity -- such as the AMT -- some
people criticize it. One of the few _important_ decision points is
choosing which ship to fire and at what. Simulataneous damage eliminates
most of this.)

My personal style is to play a faster paced game with smaller craft. I
have used fighters, but they have been in the "Star Wars" mode of craft
lifting from a planet, or I had designed small "fighter tenders" for
convoy protection missions. In fact, convoy missions were my favourite
(in spite of not having enough freighter models). When the fighter
imbalance became really noticable, I stopped playing with fighters
altogether.

--
Allan Goodall		   agoodall@att.net
http://www.hyperbear.com   agoodall@hyperbear.com

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