Re: [SGII] Alien seed
From: Lachlan Atcliffe <u1m87@u...>
Date: Wed, 24 Mar 2004 14:48:23 +0000
Subject: Re: [SGII] Alien seed
Laserlight wrote:
> I'm not a biologist so I don't know, but I'd bet this would have some
> severe range limitations--especially if you're fighting on an airless
> world....
You can draw technology from it, however - once this race gets
industrialised, it gets into combat drugs in a big way. Roll on PA suits
with on-board pheremone storage that can be triggered by remote command
(transfer of activation, perhaps? Command squad burns an action, one
nearby Y/G unit makes a reorganise test and comes out B or O).
Suddenly battlefield EW becomes a lot more important - it /literally/
keeps the enemy dumb! Or forces the command entities to be a lot closer
to their squads (i.e. on the tabletop), just asking for a stray round or
sniper...