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Re: [SGII] Alien seed

From: Lachlan Atcliffe <u1m87@u...>
Date: Wed, 24 Mar 2004 14:48:23 +0000
Subject: Re: [SGII] Alien seed

Laserlight wrote:

> I'm not a biologist so I don't know, but I'd bet this would have some 
> severe range limitations--especially if you're fighting on an airless 
> world.... 

You can draw technology from it, however - once this race gets 
industrialised, it gets into combat drugs in a big way. Roll on PA suits

with on-board pheremone storage that can be triggered by remote command 
(transfer of activation, perhaps? Command squad burns an action, one 
nearby Y/G unit makes a reorganise test and comes out B or O).

Suddenly battlefield EW becomes a lot more important - it /literally/ 
keeps the enemy dumb! Or forces the command entities to be a lot closer 
to their squads (i.e. on the tabletop), just asking for a stray round or

sniper...

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