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Re: SG2 ] Points System

From: agoodall@a...
Date: Mon, 08 Mar 2004 17:40:02 +0000
Subject: Re: SG2 ] Points System

Laserlight wrote:

> True, but a team with 4 guys at FP3 is a lot more fragile than one
with 
> 12 guys at FP1, so there ought to be a cost-per-troop, perhaps in 
> addition to a cost-per-squad.

More...

Another thing is that two 4-man squads require 2 suppressions to make
them totally ineffective while one 8-man squad needs only one
suppression. (The flip side is that the two squads need to take two
rolls or spend two actions to remove all suppression, while a large
squad requires only one). 

If you have two squads going at one squad, even though the number of men
is equal the two smaller squads have a much better chance of keeping the
bigger squad suppressed. The big squad could split fire and attempt to
suppress both small squads, but it can't do anything else, and can only
do _that_ if it wasn't itself suppressed. The two small squads can fire
at the big squad and move. The bigger squad has a better chance of
causing casualties, but I think this is offset by the lack of
flexibility.

--
Allan Goodall		   agoodall@att.net
http://www.hyperbear.com   agoodall@hyperbear.com

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