Re: simple rules for non-gamers
From: FlakMagnet72 <flakmagnet@t...>
Date: Fri, 13 Feb 2004 11:13:55 -0500
Subject: Re: simple rules for non-gamers
ODGW.com has a nice set of WWII tank-combat rules for kids. My sons (8,
5 and
4 yrs old) enjoy it a bunch and cheer when I suggest we play "The tank
game..."
It's free for download.
--Tim
On Friday 13 February 2004 11:05 am, Doug Evans wrote:
> Agreed, if it's the kids by themselves, hard to have a set of rules to
just
> give them.
>
> FTII lite, especially with a set of move templates, arrainged as cards
to
> select for cinematic, seems like a way to go.
>
> I know there was a monster rules set that used stuffed animal toys,
with
> green soldiers, I believe, that always had a large crowd of kids
playing at
> cons. Can't find it via Google, a bad sign, but I think it was Very
Large
> Fuzzy Creatures, or similar.
>
> I think there are some green soldier rules on the web that would do.
>
> Best yet, with 7-9 yr olds, a father should be able to come up with
simple
> set that will satisfy the fry until they can add rules of their own.
Always
> make 'em play the same setup but switch positions so they can
understand
> why they won so handily at first, or why it's important to get into
the
> other fellow's head.
>
> 'Each toy soldier can move the length of this string, bend it if you
have
> to, and can shoot if he stops before the knot. Use this other sting to
see
> if any of the boxes on the table are in the way of, and blocks, a
shot.
> Roll these four dice for any shot, and a single pip is an out-of-game
hit.
> Use only two dice if the target is touching a box. Everybody has to
make
> "bang" or "pow" sounds whenever shooting, or it's a misfire.'
>
> Great way to breed budding rules lawyers, too. ;->=
>
> The_ Beast
--
--Tim
http://geocities.com/flakmagnet72
If you don't think life is interesting,
your not paying enough attention. - Me