RE: [FMAS] Is this insane or what? Re: real-life FT playing (was: Re: Fighter Group Turn around time was: YAFS
From: agoodall@a...
Date: Wed, 04 Feb 2004 22:11:11 +0000
Subject: RE: [FMAS] Is this insane or what? Re: real-life FT playing (was: Re: Fighter Group Turn around time was: YAFS
Nathan wrote:
> When SAN breaks (either temporarily because of the 20% rule, or on
> a more long-term basis because of complete breakdown) isn't the
> Keeper supposed to get involved in the interpretation? A zero-SAN
> cultist is simply a tool to be used as the situation requires.
> Sorry to tear the umpiring curtain and all that.
I mentioned "temporary insanity" at one point, but what I really meant
was
indefinite insanity. Indefinite insanity is the 5 point drop in one
sitting
(or in a relatively close period of time). _Call of Cthulhu_ 5.5 has two
Indefinite Insanity tables, one short term and one long term. They are a
little bit open to interpretation, but not a whole lot.
I've always played it that Temporary Insanity (I always thought that the
terms "temporary insanity" and "indefinite insanity" should have been
reversed), the drop in sanity by 20% or more is usually accompanied by
Indefinite Insanity. After all, you can only lose 20% of your sanity and
_not_ hit the indefinite insanity threshold of 5 points if your sanity
is
currently less than 25 points. For wargame purposes, Indefinite Insanity
would manifest. Temporary Insanity would only show up after the battle.
While a zero sanity cultist is used as a tool of the Keeper, zero sanity
cultists could appear a fair bit in wargames based on the Cthulhu
Mythos. For
that matter, you might have your typical 20% or 10% sanity cultists in a
scenario. There's no reason why they should be scared of their shadow at
that
level of sanity. They have a very poor grip on reality, which may
actually
embolden them. After all, the sane person is the one that ducks when a
machine gun opens up.
--
Allan Goodall agoodall@att.net
http://www.hyperbear.com agoodall@hyperbear.com