Re: [FMAS] Is this insane or what? Re: real-life FT playing (was: Re: Fighter Group Turn around time was: YAFS
From: agoodall@a...
Date: Wed, 04 Feb 2004 14:24:27 +0000
Subject: Re: [FMAS] Is this insane or what? Re: real-life FT playing (was: Re: Fighter Group Turn around time was: YAFS
> Just out of curiosity, as I didn't get in on the FMAS playtesting, is
there
> a morale system? Simple roll?
Well, we could tell you... but then we'd have to kill you.
There are rudimentary parts of a morale system in what we've playtested,
but
not a full morale system per se. There _will_ be one in FMAS, Jon just
isn't
there yet.
> Could you hang SAN off of that? I'm sure
> Cthulu treats it differently, but I always thought of it as an
extension of
> the same: first you lose your nerve, then your mind.
_Call of Cthulhu_ and _Delta Green_ are roleplaying games. Morale is for
people to roleplay. Sanity, however, is a separate sub-system.
For a miniatures game, you need both. I thought of doing sanity as a
part of
the morale system, however you need to have two stats: a Fear stat and a
Sanity stat. Why? Because you have insane cultists with zero sanity who
may
or may not be affected by morale. Some will, some won't. You can't have
low
sanity meaning you run screaming into the night whenever someone yells
"Boo!"
because then the insane cult leader would be the biggest chicken in the
game.
It's a tricky concept, one that I think I've got a pretty good handle on
in
my own Call of Cthulhu miniatures game (which is mostly just a
collection of
notes).
> However, I suppose it has to mesh with the basic RPG format, or it
won't
> fly as a warmup for the RPG players, right?
That isn't necessarily so. A lot of players want a miniatures game for
Cthulhu. Meshing with the RPG would be a bonus, but it isn't crucial.
Besides, now there are essentially two main flavours of _Call of
Cthulhu_:
Chaosium's Basic Role Play (BRP) system, and D20 _Call of Cthulhu_. The
new
edition of _Delta Green_ is dual statted for BRP and D20. There are also
a
number of people who have ported CoC and _Delta Green_ to GURPS. I tried
that
for a while, but gave up because there's a problem with the GURPS Fright
Check system.
I have about a half dozen scenarios thought up for this, with more
percolating in my brain. The idea of using FMAS for Cthulhu was one of
the
primary reasons for me wanting to playtest it. I'm still very interested
in
FMAS, and it's the reason I'll probably keep the 25mm SG2 figures that I
have
instead of converting wholesale to 15mm, but for Cthulhu I think the
best bet
is to keep producing my own game.
> Also, I think this started as Allan looking for FT players, so perhaps
if
> we craft a way for the lesser gods to be Von Danikan visitors, as I'm
sure
> Beth can help with the appropriate flying saucers, to be met by the
> investigator's garage ships rising to do battle amidst the... er, no,
huh?
_Delta Green_, which is sort of X-Files meets Cthulhu, but is far, _FAR_
better than that description implies, has Grey aliens. Half the
scenarios I
thought up are _Delta Green_ inspired, and make use of Greys. I haven't
found
Grey figures that I really like. I bought a bunch of Gomi Design figures
from
Jon, but they are a little comical. There's another company that makes
some
really good looking Greys (the URL was posted here) but all the Greys
carry
weapons, which isn't what I want either.
--
Allan Goodall agoodall@att.net
http://www.hyperbear.com agoodall@hyperbear.com