Prev: Re: Star Trek:TOS ship stats questions.... and Scenarios Next: PP:F Update

RE: Star Trek:TOS ship stats questions.... and Scenarios

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 8 Dec 2003 09:31:09 +1100
Subject: RE: Star Trek:TOS ship stats questions.... and Scenarios

How about:

Current Hull boxes/6 (round down) = # of d6 damage (max # die = current
thrust rating)

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: Doug Evans [SMTP:devans@nebraska.edu]
> Sent: Monday, December 08, 2003 4:10 AM
> ***
> The part about the hull boxes was my own, rather vague, idea. As the
major
> structue of the weapon and how you reduce it's effectiveness is the
energy
> production and storage facilities that are the bulk of the ship, and
as FT
> has no separate power recording, I thought one could try to tie the
two
> concepts of structure and power and reduce the weapon's effectiveness
as
> the ship's hull is reduced. I haven't tried to come up with numbers,
so it
> may be bogus-to-the-max.
> 
> 
IMPORTANT: Notice to be read with this E-mail 
1. Before opening any attachments, please check them for 
viruses and defects.  2. This e-mail (including any 
attachments) may contain confidential information for the 
use of the intended recipient.	3. If you are not the 
intended recipient, please: contact the sender by return
e-mail, to notify the misdirection; do not copy, print,
re-transmit, store or act in reliance on this e-mail; and 
delete and destroy all copies of this e-mail.  4. Any views 
expressed in this e-mail are those of the sender and are not 
a statement of Australian Government policy unless otherwise stated. 
5. Finally, please do not remove this notice, so that any 
other readers are aware of these restrictions.

Prev: Re: Star Trek:TOS ship stats questions.... and Scenarios Next: PP:F Update