Re: [SG2] weapons
From: <warbeads@j...>
Date: Tue, 25 Nov 2003 16:32:21 -0600
Subject: Re: [SG2] weapons
On Tue, 25 Nov 2003 08:57:55 -0500 "Imre A. Szabo" <ias@sprintmail.com>
writes:
<snip>
>
>"Money is the sinews of war." While economics will play a major role,
>there
>are also cultural influences that can heavily weigh the how
>effectively that
>money is spent. For example, a state where the military is held in
>low
>regard by the population isn't going to attract a lot of high quality
>personnel for the officer corps. This can have a catastrophic effect
>on
>military operations. The professionalism of the R&D personnel can
>make a
>huge difference between acquiring good equipment and mediocre junk.
>Look at
>British tank development in WWII and US military small arms
>development from
>1870 to 1920 and 1945 to present for examples. On top of this you
>have
>lawmakers who consistently put being re-elected (for democratic
>governments)
>and/or prestige (for totalitarian regimes) as being more important
>then
>military priorities (most of this tends to go away during a life or
>death
>struggle, but you still have live with legacy of what went on before).
>
>ias
>
>
>
Hallelujah, Amen!
P40 without supercharger anyone?
Which brings up a question. What miniatures do you use for "aero" units
in DS 2? A propeller-less (as in Fusion or HMT powered) WW2 looking
craft with mods would make an alternative SF strike craft. The
Hurricane
look-alike with MDC/HKP weapons slung under the wing...
Gracias,
Glenn
Hx, SF, and Fx: 6 mm figures, Starships and 1:6K "Wet Navy" warships
are my main interest. But I have forces in 6 through 25 mm FWIW...
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