Re: [FT] Morale Re: [SG2] weapons
From: "Imre A. Szabo" <ias@s...>
Date: Sun, 23 Nov 2003 07:23:38 -0500
Subject: Re: [FT] Morale Re: [SG2] weapons
> This is more of an example where the Commander
> makes the wrong choice based on bad intel. This
> should be part of a set of rules where you have
> generic models for the stand or some other rules
> that allow one vessel to appear to be something
> else, either based on distance, ECM and bad IDs
> of the vessels.
No, it's an example of a commander losing his nerve, which is a morale
problem.
> Could be interesting to have a Ship contact at
> range and have a GM check a die result that you
> make based on some die results that the target
> makes, and have you put down an SDN figure
> instead of a CA figure in place of a Bogey marker.
>
> We really need ECM/Sensor rules for FT.
I strongly I agree with this...
ias