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RE: Stars Wars FT SSDs and Ion Cannon (also System Failures)

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sat, 15 Nov 2003 11:44:20 +0100
Subject: RE: Stars Wars FT SSDs and Ion Cannon (also System Failures)

Tim Bancroft is:

>Ion Cannon should have a maximum of 3 hits from a single salvo - makes
>sense (Or is this against a single craft from a single attacker?).

That's the same thing. For ships' direct-fire weapons, "one salvo" (or
more 
appropriately in Full Thrust "one attack") consists of all the direct
fire 
from one single ship at one single target during one turn. A ship firing
at 
two targets during the turn makes two attacks, etc.

In Full Thrust, the proper term for this is "one attack" (defined on FB1

p.5, "Applying Damage"). Other games, eg. Starfire, use "one salvo" to
mean 
exactly the same thing which is probably why so many people (including
me) 
talk about "salvoes" in Full Thrust as well :-(

>These hits force a D6 systems failure check against all
NON-weapon/bay/hold
>systems with 1-n being the failure result, where "n" is the number of
ION
>cannon hits actually scored.

Correct.

>As a straight map onto standard FT an Alternative is: one could roll
>sandard failure dice for the CURRENT check with a DM of the number of
hits
>scored: a result of 7+ "number of tracks down" is a failure (exactly as
at
>present for non-core systems). For example, if on the top damage track
and
>having 2 ION cannon hits, the result of failure is 5+ (5+2 = 7).
>If reaching hte end of that track, the result would merely be +1, as at

>normal (6+).

This is *not* a straight map, since it gives different results than
Dean's 
version for any target that has taken one or more threshold checks.

>BTW Oerjan/Jon, is it worth expressing systems failures in a similar
>fashion throughout the next version of FT?

No. While it would shorten the rules' text somewhat, I think you'd be 
surprised by the number of mathematically challenged players who'd have 
serious difficulties getting the target number right . (I know I was 
surprised by it!)

FWIW I'd prefer to adopt the Ion Cannon mechanic for the standard
threshold 
checks instead, so a roll equal to or less than the number of rows
you've 
lost is a failure (ie., if you've lost 1 hull row you only lose system
to 
rolls of  '1', if you've lost 2 rows you lose systems to rolls of '2' or

less, etc.). Whether or not I manage to convince Jon about it remains to
be 
seen though :-/

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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