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Re: Stars Wars FT SSDs

From: "Star Ranger" <dean@s...>
Date: Mon, 10 Nov 2003 21:55:46 -0600
Subject: Re: Stars Wars FT SSDs

> >Dean Gundberg said: The designs I did were all based on my
interpretation
> of the Star Wars
> >universe.  Other than the Death Stars, I never saw really big, really
long
> >range beams being used.
>
> Yeah, cheers, Dean: I wondered if that's why you did them that way. 
I'll
> also use
> the latest Ion Cannon rules (2003) as they seemed to shift from 10" to
> otherwise
> being as B2/B3 and seem cleaner than the earlier versions (those in
the
> archives).

Go ahead.  I had used the same mass and costs for both versions of the
Ion
Cannon so use the new rules and let me know what you think.  A
suggestion
though, reduce the max hits per turn from 4 to 3.  4 hits were a bit
overpowering in the games I have run so now I'm using 3 hits max.  More
of a
chance of overkill but I think they balance other beam weapons better.

> What appears to be common across all the designs is that :
> (A) the space for embarked ships or tender bays other than fighter
bays is
> not allocated (e.g. shots at start of New Hope),
> (B) the space for the landing shuttles and Stormtroopers (passengers?
> Hold?)/ surface vehicles (also Hold?) also isn't allocated,

You can assume those abilities are built into the normal hull if you
want or
redesign to include all of that.  They don't have that much effect in a
normal battle so I ignored them.

> (C) Tractors weren't specifically addressed (I'm looking at some of
the
> suggestions on the archive). They appear to be fairly close range in
SW
> except where the DS is concerned...(which I don't intend to have
> on-table!).

Nope.  I assume that the Blockade Runner was pretty dissabled when it
was
captured so no tractor beam strugle on a starship level.  The Millenium
Falcon did get caught in the Death Star's tractor beam, but that is
fighter
scale, any my conversion abstracts a lot on the fighter side of things.

> (D) The ships were all scaled in line with each other very nicely but
> otherwise appear to be "quite small" compared with how they appear in
the
> films/universes.

I think the masses are pretty well in relation to the ship lengths as
listed
in sourcebooks.  True, I should take into consideration the 3rd
dimention
and how volume increases at a much faster rate, but I wanted to keep it
a
fleet game with ship small enough to play others, and not make a single
Star
Destroyer equal to the whole NAC fleet from FB1.

> Am I missing something or is simply that the ground troops, bays, and
scale
> was adapted for usability and playbalance in the games in which they
were
> used?

BINGO!

> On the designs for the Victory I's, there are either Pulse Torps or SM
> magazines fitted - if trying to expand a bit further, should these be
a
> shorter range missile, btw? (Pulses being 30 and SMs 36?)

??  The basic Salvo Missile has a range of 24".  Extended Range
version's
range is 36"

Dean Gundberg

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dean@star-ranger.com

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