RE: [DS2] Doing away with damage chits...
From: "CS Renegade" <njg@c...>
Date: Tue, 23 Sep 2003 23:38:13 +0100
Subject: RE: [DS2] Doing away with damage chits...
> From: ~ On Behalf Of FlakMagnet72
> Sent: 23 September 2003 15:12
> Subject: Doing away with damage chits...
> Has anyone done any work to replace the process of
> grabbing chits from a bag...
Andrew Martin has done some work on several
alternative systems, one of which is a variation of
the FMA (opposed polyhedral dice) system in DS & SG
http://lists.firedrake.org/gzg/199905/msg00337.html
Brushman posted a straight percentile table
http://lists.firedrake.org/gzg/199908/msg00452.html
Tom Christney produced a "throw two dice" table
http://lists.firedrake.org/gzg/199802/msg00537.html
and Phillip Pournelle came up with the ultimate time-
saver of simply leaving the chits in their die-cut
sheet and using the sheet as a table to roll two
dice against!
I can't trace some of the original work done by
Mikko Kurki-Suonio and others, and a quite a few of
the above articles refer to sites that are now dead.
Note that all but one of these suggestions involves
a method for simulating the drawing of chits rather
than replacing the draw concept. As Mike Elliot
originally pointed out, simply drawing the chits can
be quicker...
Having said that, it's been fairly evident from the
postings over the years that DS players are divided
on the question of chits. Some of us don't mind it
(or even consider it one of the attractions of the
game) whereas others would go to some lengths to
dispense with them. It is agreed that no-one really
likes the marker chits - see the "Away Foul Chits"
and similar threads for ideas on replacing them with
models, given the resources to do so.