RE: FT Newtonian Acceleration was Re: B5 Ship Combat
From: "Matt Tope" <mptope@o...>
Date: Mon, 1 Sep 2003 15:34:09 +0100
Subject: RE: FT Newtonian Acceleration was Re: B5 Ship Combat
Don't worry mate, we're thoroughly corrupt already...
Regards,
Matt (a not so young youngster...gulp...closer to 30 than 25...scarry)
Tope
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Doug Evans
Sent: 01 September 2003 12:50
To: gzg-l@csua.berkeley.edu
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat
>FT Cinematic movement divides a ships movement into two steps divided
by
>a midpoint turn. Great opportunity! Each turn, compute the first half
>of the ship's movement based upon its previous turn's ending speed, and
>compute the second half of the ships movement based on the new ending
speed.
In a sense, doesn't this make the ship slightly more nimble? Goes
further
to the side than if you applied the extra half to the first half of the
move? *shakes his head at his own confusing verbage*
Also, of course, halves of halfs makes more sense with high mu movement;
it's a bite when the rounding factor is a significant part of your
'speed'.
Please don't find these relatively small quibbles other than
observations
on an idea I wish I had other players to work it out with...
Time to corrupt the youngsters!
The_Beast