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Re: FT Newtonian Acceleration was Re: B5 Ship Combat

From: Doug Evans <devans@n...>
Date: Mon, 1 Sep 2003 06:49:50 -0500
Subject: Re: FT Newtonian Acceleration was Re: B5 Ship Combat



>FT Cinematic movement divides a ships movement into two steps divided
by
>a midpoint turn.  Great opportunity!  Each turn, compute the first half
>of the ship's movement based upon its previous turn's ending speed, and
>compute the second half of the ships movement based on the new ending
speed.

In a sense, doesn't this make the ship slightly more nimble? Goes
further
to the side than if you applied the extra half to the first half of the
move? *shakes his head at his own confusing verbage*

Also, of course, halves of halfs makes more sense with high mu movement;
it's a bite when the rounding factor is a significant part of your
'speed'.

Please don't find these relatively small quibbles other than
observations
on an idea I wish I had other players to work it out with...

Time to corrupt the youngsters!

The_Beast

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