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RE: Couple more questions for FT.....

From: "CS Renegade" <njg@c...>
Date: Mon, 7 Jul 2003 23:14:10 +0100
Subject: RE: Couple more questions for FT.....

> From: ~ On Behalf Of Mark & Staci Drake
> Sent: 07 July 2003 05:10
> Subject: Couple more questions for FT.....

> Seems like I am always asking something lately--just
> getting into FT so am asking questions as they arise.

Please don't hesitate to ask. We all started there.

> 1. How do you model Q-ships in FT?

There are no stock Q-ships in any of the books. You
have to build your own.

For basic Full Thrust II (FT2) see pg 28 col 1.
In summary you end up flying a military vessel with
half the normal hull boxes.

Examining the revised construction rules in Fleet Book 1
(FB1) I can't find any provisions for Q-ships.

Extrapolating from FT2 you would need to specify a 
FRAGILE or WEAK hull (no more than 25% of MASS) and you
would need to allocate possibly a further 25% of MASS
to cargo which translates into fittings to conceal all
the nasty armaments.

> 2. Also looking to model 2 types of weapons from Trek
>    DS9: the Breen energy dissipator-

Cannot help you with much after TOS, and that's largely
limited to humour. Is it true that Shatner's toupee
changed several times over the various series because
continuity couldn't get the same breed of hamster?

>    Cardassian orbital satellites-

Satellites get a raw deal under Full Thrust. Under FT2
bases can only commit 50% of their MASS to systems
whereas system defence boats (ships lacking FTL) can
commit 75%. You do however get the tasty AA batteries
if you play More Thrust (MT) which is out of print but
available as a PDF download from the GZG store site.

Under FB1 anything that can't maneuver is dogfood for
salvo missiles. There are no limits on the class-4 (old
AA) battery beyond the MASS requirement, and more
heavy weapons come in with Fleet Book 2 (FB2), some of
them with unlimited calibres.

You need a house rule to make these satellites work.
If no-one else chips in a good idea, go back to your
source material and devise one yourself, but be warned
that it will need playtesting before you can use it!

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