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Re: Roll call! AND something for the Vacc heads

From: "Thomas Heaney" <heaneyt@h...>
Date: Wed, 28 May 2003 17:03:28 +0100
Subject: Re: Roll call! AND something for the Vacc heads

Beth,
I'd be interested in having a look at this, could you pass my Email
address
on to Correy. I also have some VB experience and may be able to help if
they
are looking for extra bodies.

Cheers

Thomas Heaney

----- Original Message ----- 
From: <Beth.Fulton@csiro.au>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, May 28, 2003 12:56 AM
Subject: RE: Roll call! AND something for the Vacc heads

> G'day guys,
>
> For those interested in the Vacc head news and not the chicken pox
please
scroll to the bottom...
>
> John wrote:
> > I'm out here, recovering from foot surgery.
>
> I hope it was nothing too drastic and you get better soon!
>
> on to the chicken pox...
> Thanks for all the kind wishes. The kids are doing fine, though (to
answer
Brendan) as all our neighbours are 60+ so our kids have been in splendid
(or
not so splendid depending on your point of view) isolation... Janneke
has
written an entire romantic space saga (in crayon of course) and lachy
has
developed a plane game (I'll have to send him to Karl's screaming
muskrat
site to get a name for it) where you roll warhammer dice, arrow is
direction
of flight sum of numbers on the die is the distance a hit result means
you
get to take a shot at the enemy... assuming Mei hasn't made off with
said
enemy ;)
>
> And Edward, luckily we're SARS free down on the Pokey Isles so far,
hope
you manage to dodge it too!
>
> As to gaslight gaming, I'll be eager to hear about any game you're in
Beast whether you're teasing or not... though I am envious of the
convention
attending ;)
>
> Lastly for the patient FTers in the audience just saw this on the
Dirtside_2_Players_Guild
>
> >From: Bennett, Corey
> >
> >Also if any of you are interested my friend and I have created
campaign
> >rules for FT using Visual basic, including planet administration,
spies,
> >random encounters and more. We are in the process of creating a space
map
to
> >log movement on and which can keep movement hidden and determine
encounters.
> >Eventually we will include DS II into this once we have played the
game
:-)
> >and get used to it.
> >At the moment you need VB to run the program but we will convert it
to a
> >exe. file soon, not sure what size the file will be when complete.
>
> Rather than post Corey's email here for spambots to find you can
either
contact me and I'll pass it along or you can head over to then DS guild
and
pick it up <assuming Corey is not already among us! If you are wave
vigorously or something ;)>
>
> Cheers
>
> Beth
>
>

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