Re: IFF was RE: [OT] Question from the news
From: "Laserlight" <laserlight@q...>
Date: Wed, 26 Mar 2003 17:19:04 -0500
Subject: Re: IFF was RE: [OT] Question from the news
> On a SG/DS note: could this be simulated in game? Often a single
player is running an entire side, and most attacks are very well
co-ordinated with fire missions, suppressing fire and movement
occuring like clockwork. Perhaps there needs to be a variable
ECM/ECCM rating rolled for each turn that indicates how many units can
move, with the remaining units following their previous turn's orders.
(i.e. if they were moving down a road, they would continue to do so,
if they were camping in a forest, they would sit tight).
A comms roll for each action? Sounds interesting. Don't know how
much it would slow down the game--you'd have to decide which unit you
wanted to activate first, so you have most of the decision-making time
still in there. It wouldn't necessarily be just the opponent's ECM
and your ECCM squaring off, though, it could be influenced by training
, environment (eg sandstorms), and other factors (General Jones drags
his feet to avoid supporting General Smith)--everything that makes up
"friction"