Re: P-I-I-I-I-G-S I-I-I-N S-P.... oh darn. It's supposed to be MICE!
From: glenn m wilson <triphibious@j...>
Date: Mon, 03 Mar 2003 15:32:45 PST
Subject: Re: P-I-I-I-I-G-S I-I-I-N S-P.... oh darn. It's supposed to be MICE!
On Mon, 3 Mar 2003 13:31:31 -0500 "Thomas Barclay" <kaladorn@magma.ca>
writes:
>Glenn wrote:
>Movement (and terrain) effects
>
>[Tomb] One easy option for the 25 ->
>15mm step: Measure one in inches, the
>other in cm. That way, you can keep move
>distances and terrain effects the same, but
>things work in cm rather than inches.
>
That might work...
>Cover and Concealment
>
>[Tomb] Cover will be easier to obtain. But
>it should work just about the same (stop or
>not stop a bullet isn't a property of how big
>the thing the bullet is heading towards).
>
>Hidden units
>
>[Tomb] Downshift one on spotting rolls
>versus these guys?
>
And as Beth poiunted out it would work both ways, at least until
movement
occurred. "LT Powderpuff, those "Trees" are moving this way! Get me
the
F.O.! Now!!!"
>Spotting
>
>[Tomb] See my last.
>
>Personal armor
>
>[Tomb] Probably I'd make it a level lighter
>(Mouse PA might only get D10, partial hard
>might only get D8 and partial soft might
>only get D4).
>
Yeah but that would be additional to the injury rates (smaller bodies
has
less room to absorp damage... ) -1 to wound rules? Or is it +1? I
forget... is a 6 good or bad here.. rules check time...
>Heavy Weapons systems
>[Tomb] You mean like a standard
>LMG/SAW as a crew served weapon?
>GMS/P as man-portable (like humans might
>consider GMS/L)?
>
Which is why I mentioned wheeled weapons (like the WW2 russian - and
several WW1 - machine guns.)
>
>Target Size (how do get smaller than class
>1 and should you?)
>
>[Tomb] No real mechanic for it (assume
>you are speaking to vehicles now). You
>could UP1 range at such micro-vehicles.
>But you have to restrict their weapons
>output a lot too.
>
LOL! How do you compute for a RFAC/.5?
> Firepower and Impact Close Assault
>
>[Tomb] Down 1 shift in CA? Reluctance to
>enter CA (+1 or more on initiation) vs.
>larger creatures?
At least i think.
FP: Can stay the same,
>but Impact might be DOWN 1 from an
>equivalent human weapon (So AAR does
>D8 impact).
Yeah, likely.
Going IP might be easier, so
>maybe UP1 on the die they roll (QD?) to go
>IP.
>
Possible.
> Artillery Fire
>[Tomb]: Probably the tend towards lighter
>artillery. Or their artillery batteries may
>have crews of 15 instead of 6 per gun to
>get the same size templates, etc.
>
"Uh sir, we are under attack from what appears to be _very_ long range
GL's..."
Gracias,
Glenn
Squeak.
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