RE: Re: FT FB3
From: RAF TAZ <yoyraf@c...>
Date: Fri, 21 Feb 2003 14:43:25 +0100
Subject: RE: Re: FT FB3
This may be funny to play but in this case, a very good mobility is
required so that they
can keep enemies in range.
Another problem would be the duel for the rules, I already imagine that
those ships with
light batteries could fire all around, so cinematics rules would be a
serious advantage.
Thanks for this answer.
> ------- Message d'origine -------
>
> From : Alan and Carmel Brain
> Date : Tue, 18 Feb 20003 11:17:54 +1100
>
>From:
>
>So my Question is : can someone sum up the most important
>ideas concerning new weapons and the "philosophy" of these
>nations (I was interested in giving to the japanese fleet a
>close-combat skill but it may be hard to play...).
>
>My take on the OU - others differ:
>
>OU ships are very under-armed, except close in.
>They're also as hard to kill as cockroaches.
>
>An OU Heavy Cruiser would have no real capability at 36",
>would be able t o hold its own at 24", and be nasty at 12".
>
>It would also have more hull boxes than many Battlecruisers.
>
>For example, a "typical" heavy cruiser has, say 2 B3-3s,
>2 B2-3s and 2 B1-6s, total mass 18. An OU equivalent would have
>6 B2-3s, 2 B1-6s, with 4 extra hull boxes. OU ships tend to be
>a bit larger than others, but cost the same due to the high
>ratio of hull to weaponry.
>
>OU ships use mainly beams, some MT missiles, and a few SMs.
>They have battlecruiser-sized carriers, each of which is
>an underarmed battledreadnaught with 2 fighter groups not 1.
>PTs are only on a few specialised Torpedo Corvettes. They use
>armour in small quantities, and use screens.
>
>Another philosophy that appears on the web for the OU is
>to have nothing but Beam-4s and MT missiles.
>
>
>
>
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