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RE: Re: FT FB3

From: RAF TAZ <yoyraf@c...>
Date: Fri, 21 Feb 2003 14:43:25 +0100
Subject: RE: Re: FT FB3

This may be funny to play but in this case, a very good mobility is
required so that they 

can keep enemies in range.

Another problem would be the duel for the rules, I already imagine that
those ships with 

light batteries could fire all around, so cinematics rules would be a
serious advantage.

Thanks for this answer.

> ------- Message d'origine ------- 

>

> From : Alan and Carmel Brain 

> Date : Tue, 18 Feb 20003 11:17:54 +1100

>

>From: 

>

>So my Question is : can someone sum up the most important 

>ideas concerning new weapons and the "philosophy" of these 

>nations (I was interested in giving to the japanese fleet a 

>close-combat skill but it may be hard to play...).

>

>My take on the OU - others differ:

>

>OU ships are very under-armed, except close in.

>They're also as hard to kill as cockroaches.

>

>An OU Heavy Cruiser would have no real capability at 36",

>would be able t o hold its own at 24", and be nasty at 12".

>

>It would also have more hull boxes than many Battlecruisers.

>

>For example, a "typical" heavy cruiser has, say 2 B3-3s,

>2 B2-3s and 2 B1-6s, total mass 18. An OU equivalent would have

>6 B2-3s, 2 B1-6s, with 4 extra hull boxes. OU ships tend to be

>a bit larger than others, but cost the same due to the high

>ratio of hull to weaponry.

>

>OU ships use mainly beams, some MT missiles, and a few SMs.

>They have battlecruiser-sized carriers, each of which is

>an underarmed battledreadnaught with 2 fighter groups not 1.

>PTs are only on a few specialised Torpedo Corvettes. They use

>armour in small quantities, and use screens.

>

>Another philosophy that appears on the web for the OU is

>to have nothing but Beam-4s and MT missiles.

>

>

>

>

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