RE: The Fighter Debate
From: "Bradley, Jason (US - Minneapolis)" <jabradley@d...>
Date: Wed, 19 Feb 2003 07:34:38 -0800
Subject: RE: The Fighter Debate
Well, I don't have a good understanding of the mechanics of the game so
couldn't say whether the interceptor bomber idea would be more
complicated
but just from a general gaming standpoint I don't see it being very
complicated at all.
Jason
-----Original Message-----
From: devans@nebraska.edu [mailto:devans@nebraska.edu]
Sent: Wednesday, February 19, 2003 9:28 AM
To: gzg-l@csua.berkeley.edu
Subject: RE: The Fighter Debate
>I don't think this is necessarily a bad idea. Especially if there is
any
>sort of sequence in the game where you can establish interceptors go
before
>fighter/bombers.(...)
Neither do I, IF you're trying to expand the presence of fighters in the
game. I seem to recall similar attempts in the past running up against
the
basic simplicity of the whole game, and the group in the main having a
distaste with increasing the complexity of the basic fighter mechanics
beyond a certain point.
Of course, I'm not certain my ideas don't increase complexity, either,
but
the 'limit the number of attacking squadrons' only kicks in in fairly
large,dense fighter battles.
The_Beast
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