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RE: E-bombs as Anti-PA, anti-electronic

From: Beth.Fulton@c...
Date: Wed, 19 Feb 2003 10:35:17 +1100
Subject: RE: E-bombs as Anti-PA, anti-electronic

G'day,

I don't much about the field so you guys will probably pick holes in
this
stuff, but here are the rules I've come up with for some munitions used
by
my Avalon Inc crowd...

ElectroMagnetic Pulse (EMP) Munitions

A product of Excalibur Designs, the military R&D branch of Avalon Inc,
the
EMP bomb releases an intense electromagnetic shockwave (pulse) on
detonation. The warhead uses a sweeping frequency, circularly polarised
design to maximise the efficiency of the pulse. Due to the size of the
components, the delivery systems need to be large, as a result only
HEAVY
ARTILLERY or aerospace DFO can use EMP munitions. < NOTE: I have thought
about dropping this restriction>

When an EMP round is delivered to a point of impact all units within its
Beaten Zone, except for LINE and MILITIA infantry, must draw chits
(using
the following table) to assess the effects of the pulse: 

ZONE   RADIUS  #CHITS DRAWN    DAMAGE VALIDITY
Inner	 1"	  5		RED and YELLOW
Middle	 2"	  3		  RED only 
Outer	 3"	  2		  YELLOW only 

All SPECIAL chits are also valid, but all except the BOOM chit (which
remains a BOOM) count as TARGET SYSTEMS DOWN. 

Note that EMP Bombs are non-lethal and all vehicles and Power Armour
"damaged" or "destroyed" by these munitions are intact, their
electronics
have just been destroyed. LINE and MILITIA infantry are UNAFFECTED by
EMP
munitions. 

Cheers

Beth

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