Re: (fwd) Re: [FT] F***ters [was: Operational game]
From: Allan Goodall <agoodall@h...>
Date: Mon, 10 Feb 2003 08:14:21 -0600
Subject: Re: (fwd) Re: [FT] F***ters [was: Operational game]
On Sun, 09 Feb 2003 22:01:02 +0100, Oerjan Ohlson
<oerjan.ohlson@telia.com>
wrote:
>Your WW1 analogy fails in one critical aspect: in WW1, MTBs were
usually
>faster than their enemies. In Full Thrust, that's not a given. (WW1
MTBs
>also didn't face the strict initiative-order sequence of fire their
Full
>Thrust relatives do!)
It fails in a second critical aspect, too. In WW1 a smaller ship was
harder to
hit. Likewise, a fast ship was harder to hit, so a small, fast ship was
much
harder to hit. In FT the size and speed of the vessel doesn't affect
combat,
just the range. Now, speed does affect it in the sense that faster ships
will
be in the enemy's range less often and has a better chance of dodging
SMs,
while having a better chance of getting into enemy rear arcs. However,
FT
doesn't apply modifiers based on speed.
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"We come into the world and take our chances
Fate is just the weight of circumstances
That's the way that Lady Luck dances
Roll the bones." - N. Peart