RE: DS: Walkers
From: John Atkinson <johnmatkinson@y...>
Date: Fri, 7 Feb 2003 20:06:22 -0800 (PST)
Subject: RE: DS: Walkers
--- Brian Bilderback <greywanderer987@yahoo.com>
wrote:
>
> --- John Atkinson <johnmatkinson@yahoo.com> wrote:
>
> > > I like sub optimal designs
> >
> > I don't. I do like putting designs in situations
> > that
> > they weren't really intended for and seeing if
> they
> > can cope. See my comments re: border guards.
>
> I have to agree with John on this one. now, if
> you're
> in a campaign setting, and you're playing a power
> that
> has specific technological, economic, or resource
> limitations, precluding you from using certain
> mobility types and/or weapons, then you design
> something that will do the job best with what you
> have. That's optimal for you, even if it isn't
> optimal for everyone. That's different than
> intentionally designing a vehicle with flaws.
That's why I don't play Heavy Gear. To the clowns
that do, designing a vehicle that made sense from a
soldier's standpoint immediately draws cries of
"munchkin" and "cheesy". So I decided to go with DSII
full time. They confused having character with being
stupid.
John
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