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Re: Battletech and 3D ship images

From: Dances With Rocks <kochte@s...>
Date: Fri, 7 Feb 2003 23:02:52 -0500 (EST)
Subject: Re: Battletech and 3D ship images


On Fri, 7 Feb 2003, Thomas Barclay wrote:

[...]
>
> No, the real challenge I see is in having a well
> crafted scenario where a force has a mission
> (on both sides) for which it may or may not be
> well suited and where you know something (but
> not everything) about your potential opposition
> (your intel knows their standard vehicle designs
> and formation sizes, though not exactly what
> might appear, etc) and where the challenge is
> in fulfilling your mission in the best and most
> effective manner. A game that perhaps leans
> closer to a simulation than "just a game".

What I'm hoping to approach or achieve with my
Battle for Gramicci Pass scenario at GZG ECC VI
in a couple weeks. There are going to be 10
"sealed" orders for each side (said orders will
describe that side's objectives, possible hostile
forces that might be encountered, and outline what
forces are available to that side for this scenario).
Each side will also have crude topo maps and a
"satellite" photo to go along with the sealed
orders. Some objectives for the opposing sides
sync up very well against each other; other sets
of orders have objectives that might lead one side
to do something completely unrelated to the objective
of the opposing team (not that they won't shoot at
each other - but the *why* they might be shooting
could be different between the players perceived
reasons and the real reasons, given the various
objectives of each side).

> To bastardize Gandalf.... "It is not yours to
> decide your situation, but it is yours to decide
> what to do about/with your situation". Therein
> lies the meat.

Therein lies my scenario.  :-)

Mk

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