Re: [FT] Operational game
From: Tim Bancroft <tim@d...>
Date: Mon, 3 Feb 2003 10:12:28 -0000
Subject: Re: [FT] Operational game
I like this ...
>Okay, thus far we have these assumptions:
>1. This is limited war, so we don't have to deal with major planetary
>bombardment/asteroid strikes / nukes / biowar etc.
To be believable there should be a sound reason for this: planetary
bombardment is not a light-and-heavy issue but includes all stages in
between. Even asteroid strikes can range from the Ortillery-like to
targetted infrastructure damage and upwards.
>2. Normal starships are not effective against planetary surfaces;
Couldn't agree more.
>Should we have various "Blockade" states? eg (a-f)
Very reasonable states. Would not a larger fleet be able to have higher
chances for interceptions and (even in the vastness of system space)
find
it more difficult to "hide" (the infamous "drive signatures", etc)?
Have fun,
Tim Bancroft