Re: [FT] Operational game
From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 30 Jan 2003 13:37:08 -0500
Subject: Re: [FT] Operational game
I posed:
>the question is "what factors would cause an
>admiral to be unable to apply his full strength to a battle?" It could
be
>as simple as having more ships than he can effectively control, but how
do
>you implement that?
Roger suggested:
>Time limit on order-writing. Whenever a player says "my orders are
ready", everyone has to stop writing. I'm not even entirely joking.
Works for me. I'd been thinking "for squadrons of N ships, you may
write
orders as normal; ships in excess of N must write orders 1 turn (or
more)
in advance."
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