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Re: [FT] Operational game

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 30 Jan 2003 12:35:39 -0500
Subject: Re: [FT] Operational game

>I think my PS(ocio-economic)B was that the
planet/colony/ corporate outpost/whatever would cooperate, but it took
time
to change administration structures, 'the code'.

On an operational level, I wouldn't think you'd get any *production*
points
at all, as your systems and their systems are probably not compatible
(except for civil wars) within the time frame of the game.   You'd get
vicory points,although not perhaps until you'd held it for a while
longer
than one turn

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