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Re: [FT] Operational game

From: "Imre A. Szabo" <ias@s...>
Date: Wed, 29 Jan 2003 21:03:59 -0500
Subject: Re: [FT] Operational game

> So what would induce an admiral to hold back some forces?  Fear of an
> ambush is one; having a limited control span is another.  What else?

Lack of information, as mention by someone else double blind play.

Delayed communications.  If you don't have FTL communications, you'll
have
to spend a ship (aka Traveller /  Honor Harrington).  This will make
smaller
ship classes useful.  This will also make it more time consuming to
respond
to attacks.  First you have to find out about the attack before you can
respond.

Ability to win by raiding as opposed to grand fleet engagements.  This
will
be campaign dependent.	Are there enough small targets available to make
avoiding a major engagement a viable path to win the campaign.	The
above
two suggestions makes this doable.

ias

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