RE: [FT] Operational game
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 30 Jan 2003 12:04:12 +1100
Subject: RE: [FT] Operational game
> 3. given how powerful fighters are, I have a feeling
> most planets will be issued squadrons even if the
> fleet isn't ported there.
>
> Speaking of that, has anyone come up with a way to
> balance fighters? I remember the issue was bandied
> about for a while.
Last I heard the playtest list was trying a few things out. The problem
with fighters is that they provide an exponential increase in
effectiveness,
not a linear increase which makes pointing them difficult in one-off
games.
For my campaign rules, the cost of replacement pilots pushes the price
of
fighters up considerably, as 50% of losses result in losing the pilot;
which
BTW costs more than the fighters they fly.
Brendan
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/