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Re: Operational Game

From: Michael Llaneza <maserati@s...>
Date: Mon, 13 Jan 2003 19:45:05 -0800
Subject: Re: Operational Game

Lots. Lots and lots of it. None of the Pocket Empires-era material is 
really playable on its own, but if you're willing to put pieces together

they provide a good start ona  good game. It's basically a kit for 
making campaign games using the same system as "5th Frontier War". You 
could easily throw out just a few things and find yourself with a 
campaign game suitable for Full Thrust. You'd have real economies, 
although it'd be light on special tech and any real research system.

One of these days...

Michael Brown wrote:

>Isn't there a bunch of this in Pocket Empires and the old Trillion
Credit 
>Squadron?
>
>
>Michael Brown
>
>
>-----Original Message-----
>From:	B Lin
>Sent:	Monday, January 13, 2003 3:15 PM
>To:	gzg-l@csua.berkeley.edu
>Subject:	RE: Operational Game
>
>Perhaps you can apply some other factors - if you spend more GDP on
Military, 
>your economic returns are lower.  After a few turns of compound
interest, if 
>you've invested too much in non-economic areas you'll be behind the
economic 
>curve.
>
>To make it interesting the gamemaster should tell the players to have a
5 year, 
>10 year or 20 year plan then start the campaign at some time
in-between.  YOu 
>can add random economic growth (various galactic recessions and
expansions) 
>that impacts all the players.	You could allow some to run deficts to
build 
>fleets that would impact their long-term economic stability and
possibly allow 
>a victory by economic means (a la Cold War, where the Soviet Union was
run into 
>the ground by keeping up the arms race)
>  
>
>  
>

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